﻿using System;
using System.Collections.Generic;
using IQIGame.Onigao.Framework;
using IQIGame.Onigao.Framework.Serialization;
using IQIGame.Onigao.GamePlay;

namespace IQIGame.Onigao.Logic
{
    public partial class TargetSelect_Circle_ConfigData : SkillCustomConfig
    {
// 半径
        public long raduis;

// 中心点范围
        public long centerRange;
    }

    public partial class TargetSelect_Fan_ConfigData : SkillCustomConfig
    {
// 半径
        public long raduis;

// 中心点范围
        public long centerRange;
        public long angle;
    }

    public partial class TargetSelect_Cub_ConfigData : SkillCustomConfig
    {
        public long width;
        public long length;
    }

    public partial class TargetSelect_InputUnit_ConfigData : SkillCustomConfig
    {
        public long range;
    }

    public partial class TargetSelect_RandomUnit_ConfigData : SkillCustomConfig
    {
        public int num;
        public bool repeat;
    }
}